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For instance, items available in the Vending Machine device are paid for with wood, stone, or metal. These are the most common resources. They are consumables , which means they can be used up and replaced. Also see World Resources. Resources include wood, stone and metal.

It shows what resources you have available. The second row is the Build bar and the bottom row is the Equipment bar. Accessed from the Game menu in Creative, this option provides a way to respawn at any point during a game if your game is set up to allow this and you haven't used up all your lives.

A type of pistol that shoots one round at a time. A revolver magazine holds six shots. Revolvers are a type of pistol. There are several six-shooters for each rarity, and Damage and Fire Rate vary. They all use medium bullets. In Creative, a rift is a portal that teleports a player to a specific destination on an island. The Hub contains rifts, which are portals you can use to teleport to different islands. Only one rift, though, is a golden rift. The golden rift is your own personal portal to your own personal islands.

When you get close to a rift, it displays a description of where it can take you. Rocks artifically placed along a coast, in the water but away from land. These rocks disperse the energy of waves coming on shore, which helps to reduce damage during severe storms.

You can equip rockets one at a time. A round can be based on a time limit, an accumulation of points, or the accomplishment of some other goal. A device you can use to set up rules for round -based game play, including options like number of rounds, whether a team automatically wins after winning the majority of rounds, and round length.

A sandbox game is one that is isolated from a larger game to let users modify or experiment with aspects of the game. Fortnite Creative is a sandbox game, which is why you can make changes, save them, and share with other players. These sandbox areas are called islands. A device that can save data for players and load for other sessions so the data persists across multiple sessions. A PvE game mode in Fortnite where you and your friends work in a cooperative campaign to defend against monster hordes and save the world.

It includes features like building in-game , crafting weapons, finding loot and leveling up. The size of something compared to something else. For example, if you have a box that is one foot in every direction, if you scale it up to twice the size, it will be two feet in every direction. When activated, this device keeps track of individual player or team scores for things like win conditions or gameplay prerequisites. A tutorial that is planned out in a way that will guide a new player through how a game is played is called a scripted tutorial.

The tutorial steps are usually placed in the game with a combination of informational devices and triggers that will open information when a player reaches a specific step or location. When you manually click and drag to fast-forward or reverse a video or audio track, this is called scrubbing. Search and Destroy is a round -based game type in which a team of attackers pairs off against a team of defenders, swapping sides at the halfway point. This NPC can be outfitted with various weapon loadouts.

A device that creates a physical representation of what is essentially a metronome. Based on the beats per minute BPM you set, the Sequencer travels down a physical line, and triggers devices within its path. A central computer and its associated programs where game and player information is stored is called a server. The first time you log into Creative, you will be prompted to select a server. This is where your island will be saved.

This server is what makes it possible for you to share your island with other players, and there is no charge for this. In Creative, you can keep your server active for up to 4 hours at a time.

Lots of servers are used for Fortnite and its different game modes. Compare to client. Settings you select here are applied to you specifically, and will apply across any Creative island you visit unless they are overridden by a custom setting on that island.

For example, if you change the mouse or keyboard settings, you can use the new settings on any Creative island. Changes here affect only the island you are currently on. When you knock down another player in-game, you can find out where the player's squad mates are by walking up to them and pressing E.

After you do this, the enemy team's position will be pinged on your map. A collection of configurable shooting range targets, these devices interact when shot successfully by falling down, then popping back up after a specified time.

A type of rifle that uses shells. Each is available in a range of rarieties. A shotgun is any weapon that shoots shells that scatter over an area. Shotguns require less accuracy to do damage, particularly in closer range. A signal is sent on a channel from a transmitter and received by a receiver. These signals let devices know they need to do something.

Each time a storm changes size, this a phase for that storm. A single-phase storm does not change size. Also see [storm phase] stormphase. A type of game in Creative designed to eliminate players as they run through the game. A character's overall appearance. You can change skins by accessing your Locker while in the lobby , or in-game if you have access to a Changing Booth. You can also apply different skins to a mannequin using the Dance Mannequin device.

Skins are sometimes called outfits. The Skydome device controls how the sky looks with options for changing the sun, clouds, stars or other objects in the sky above your island. You can also change the color of your lightsource, and blend different colors for your island's sky to create the perfect atmosphere for your game. Submachine gun weapons.

SMGs fire more rapidly than rifles, and have larger magazines, meaning they hold more rounds bullets. You can use this concealment device to hide yourself as a snowman. Sneaky Snowman is considered Rare. It automatically recharges 5 times. All sniper weapons are rifles. They are ranged weapons, meaning useful for shooting over long distances. There are various types of sniper rifles, and most of them come in more than one rarity.

When you play a game alone, you are playing solo. Compare to squad and duo. The action of camping or guarding a point where the enemy players will respawn and eliminating them as soon as they spawn. It's considered bad sportsmanship. Also see cheese strategy. A setting that controls the number of times a play can respawn after being killed, or number of lives a player has.

Set a number value from 1 to Note that this number includes the initial spawn, so if you set it to 1, the player won't respawn after first death. Spawning is the instant creation or addition of a character, item, or NPC entity to your island. When you first start Creative, you will spawn into the Creative Hub. You can also spawn objects. Any time you cause something to appear on the island, you're spawning that object or character. Respawning is the recreation of a character after its death or destruction, or after losing one of its lives.

Despawning is the deletion of an entity from the game world. A device that you can use to add both music and sound effects to your game. Compare to Radio. A squad is three or four players playing together on a team. Compare to solo and duo. One star indicates that it is Common, two stars is Uncommon, three stars is Rare, four stars is Epic, five stars is Legendary, and six stars is Mythic. Accessed from the Game menu in Creative, this option will take you into your current game.

When creating a new island in Creative, you have two possible starting points: starter islands and template islands. A starter island has a predefined landscape and a theme. While some elements — trees, structures, boulders — can be removed, the overall terrain cannot be modified.

A category of basic devices that are useful when you're first getting started creating your own islands. Starting devices include things like spawn pads , triggers , and the HUD Message device. An effect on a player, usually but not always negative, that wears off quickly. In some cases, it also leaves lingering damage. The area that a storm can influence is the area outside of the storm circle, and players outside of the circle can be affected by the storm. Inside of the circle, players are safe from the storm but not from other things!

The size of the storm circle can be changed by adjusting the radius for a storm device. In-game , this circle is indicated by a purple border. In Creative, a storm is created by a storm device to do damage. A storm starts at a certain size, and changes size based on the options you set, either decreasing or increasing the area of play.

Each time the storm changes size, this is a storm phase. For example, if you set the storm controller to change size five times, you will have a five-phase storm. A loot crate that's randomly dropped during a game. It usually contains an assortment of weapons. You'll find supply drops in Battle Royale. Support-a-Creator SAC is a program that gives players a way to contribute to creators whose islands they like. Someone who contributes to or supports a UGCC.

A device that spawns a rideable surfboard onto your island. This board can be ridden on water or land. Think of it as a hoverboard that also moves over water. Accessed from the Game menu in Creative, this setting lets you set the maximum number of teams you allow for your game.

This option can only be accessed when you're on your island, and is not available from the hub. An important device for most team-based games, this gives you additional team- and inventory-related configurations beyond what the MY ISLAND settings can provide.

You can also use this to customize individual devices to create variations in team setup. Team size can be set in several ways. A dynamic split spreads players evenly between teams, or you can set a specific number from 1 to 4 for each team. You can control how many teams can play in your game, and how they interact. Creative supports up to 16 teams. If you want to use team-related features for devices, you must have at least 2 teams enabled.

A placeable rift that teleports a player from one location to another. You can customize this device to set where a player is teleported from origin point and to destination point. When creating a new island in Creative, you have two starting points: Starter islands and Template islands. A Template island is a tutorial, a showcase, or a test environment. Template islands are useful for seeing how different features on an island can be constructed. Tenacity is a resource possessed by a downed player, and it decreases over time.

Thermal vision is an effect that makes it easier to see things by applying a contrasting highlight to the player or object so they stand out against the background. A section of a grid on a surface such as a floor or wall. A way of organizing menu options visually. The image below shows three tiles. For a timed game, this setting determines how long a game will play. None indicates no time limit. Otherwise set between 5 and minutes.

A timed objective that can be started and stopped by opposing teams. Use this device to create a buffer using time. The timed device can be activated through interaction or through a trigger , and once the defined time is up, it will transmit on the user-selected channel to indicate that the set time is up. This device also contains logic for audio cues, allowing creators to create a sense of urgency through more hectic ticking at player-selected intervals.

A device in Creative that provides a way for players to keep track of elapsed time, either for scoring purposes or for triggering actions.

A timer can be used to count down to a triggered event, or as a stopwatch. It also lets you back up your island and restore the backup. A transmitter outputs transmits a signal from a device. When a device finishes a specific action, it can trigger activate an attached transmitter to send a signal on a predefined channel. The signal is transmitted on a specific channel that is, by default, labeled numerically.

A receiver must also be set to listen for the signal on the same channel. Compare to receive. A trap is a tile device that, when placed on a surface, can have an unexpected often negative effect on a player's attributes, movements, or health. There are different kinds of traps. For example, a Damage trap will cause some kind of damage when a player or NPC steps on or drives over it, while a Chiller trap will slow the player's movement.

A trap usually has to be placed on a surface such as a floor or wall before it can be customized. There are two basic types of traps: Device Traps , and Consumable Traps. A Trick Tile is a device that can be attached to a floor, wall, or other surface, such as stairs. When activated by stepping on it or through a triggered channel , it destroys or removes the surface that it's attached to. Any device that has channel support can trigger another device. Also see transmit and receive.

User-generated content in Fortnite Creative. This would include any environments or game play created on an island. Uncommon is the just above Common in rarity. It is represented by two stars. Someone who uses Fortnite Creative. This can be a creator or a player. These can be usef to purchases Battle Passes , cosmetics , and other things. When weapons and other items were released then later made unavailable, they have been vaulted.

This can happen with items that are overpowered, underused, a limited-time item, or have lots of glitches.

A device that you can use to spawn vehicles into your island. Each vehicle type has its own specific spawner device. If you have a game where there are vehicles, this option indicates whether certain tricks add a multiplier to a player's score.

You can use the Vending Machine device to make items available during a game, either for free or for a cost based on wood, stone or metal. Once you've placed the device, drop items in front of it to register them. You can customize the type of payment and cost for each item.

Short for visual effects, VFX is digital art that is used for things like explosions, dust, and water. An option when customizing a Radio Device that determines whether the audio coming from the radio will sync with a Visualizer. A feature that lets players talk to each other during a game. It can be used to affect the behavior of players that enter the area, or to trigger an effect.

A volume can also block entry, or open a door, affect visibility, and more. Short for virtual reality, an interactive experience where the player's real-world environment is replaced by a virtual environment through a wearable device. Voicemod is a free-to-play program designed for Windows. Leave us your email address and we will send Voicemod to your mailbox. Voicemod brings you every month themed sounds that match perfectly with the latest games. Watch out for new game trends, change your voice while playing and use Voicemod new soundboards.

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