Riverside Nights now has the enhanced lightmaps I made for the BF version of the map but the lightsources now have the correct color. BF had a limitation in how things were lit and all light sources can only have a single color gradient in BF where as BF2 does it via coding somewhat and allows more flexibility.
Has custom menu background, loading screen backgrounds, and of coarse the BFheroes theme music and such. I may split this off into a separate mod in the future.
The Mario kart maps will not have bots and never will for obvious reasons. Unless you found how to make bots race instead of kill each other. Koopa shell projectile has not been finalized or enabled for use in the mod as I could not get it to behave correctly in BF2. Due to how BF2 does the damage system, friction settings can't be changed in relation to this as it would effect friction of other objects as well.
BF didn't really have this problem. Project Reality Single Player v0. Battlefield Play4Free Launch trailer by Easy. Learn More About Battlefield 2. Tuesday, 3 January, — Planet Battlefield News.
Monday, 24 October, — Planet Battlefield News. Sunday, 16 October, — Planet Battlefield News. Tuesday, 4 October, — Planet Battlefield News. Friday, 23 September, — Planet Battlefield News.
Wednesday, 3 August, — Planet Battlefield News. Friday, 15 July, — Planet Battlefield News. Wednesday, 13 July, — Planet Battlefield News. Added new ambient sound effects for Wicked Wake and Royal Rumble. Added invisible weapon to Soccer Ball widget that will allow players to "kick" the ball by right clicking while aiming at it with the Soccer Ball widget equipped that is. Re-did most lightmaps for most maps. Re-sized level thumbnail frame and level thumbnail. Level thumbnails regenerated for all maps to account for this change.
Major retweak of damage system for all weapons. Redid lightcone mesh of the lighthouse on night maps. Added new boat vehicles for both teams on Wicked Wake.
Flags on fishing boat vehicle for Royal team only have been animated to sway in the wind. Improved detail in water textures. Added some small random pixal noise to the watertemp texture and saved it as two different textures. This will allow me to turn on water layer scrolling and it adds more definition to the water without losing the cartoony look of the water. Added alternate uniform colors for body and legs. Will be randomized in manner similar to customization items.
New boat vehicles will now have cannons mounted on a modified mesh copied from the AA stationary weapon. Added Winter conversion of Perilous Port. Added custom made ice mesh to have part of the water frozen over for a unique gameplay element. Added updated CTF game-mode sound effects for capture flag events.
0コメント