I have a similar problem, i cant enable mods, because I dont have an mod section in the launcher, only "News" and "Settings". Does anybody know a solution? Dashboard42 Recruit 3 Badges. Sep 20, 1 3. Aleriez said:. View attachment May 19, That's a good catch! Super Moderator. Jun 29, Indeed well done! Solves three of my outstanding tickets.. Dashboard42 said:. Spent a long time looking for a solution to the same problem, it's apparently due to the default privacy settings on Xbox game pass.
Once your logged on there's a selection for "You can see and upload community creations", select the "Everyone" option. Then click submit at the bottom of the page, after that when you launch the game the mods section should be available in the launcher. Show hidden low quality content. There are no dukes or kings in Shattered World, only counts and the world map is far more fractured than usual as a result.
A Bigger Interface is exactly what it sounds like. It extends most parts of the interface so that it will nicely fill a p screen. You can download A Bigger Interface by Kamufen here. Rather than wait the books to complete, or for new spin-off shows to make you forget about Season 8 of Game of Thrones, go play out your own Westeros scenario instead. Another quality-of-life-focused Crusader Kings II mod, Better Looking Garbs by Nendur simply makes the portraits prettier, adds more accurate garbs, and more diversity in the clothing style and apperance.
Distribute Holdings decision creating female temple holders for religions where it's not allowed. Iron Crown and Bones of St. Peter not given to anyone in early starts. Various fixes for nomad maintenance events which force correct culture and religion. More cases of raiding adventurers ending up in province 0. Immortal females losing "Beauty" trait.
Jewish communities returning to Israel that manage to convert the province not flagging the ruler for the ambition. AI is using "Celebrate Nowruz" decision even if they don't have enough money. Selecting option not to be informed about claimant adventurer moves doesn't block further information. Cognatic succession not possible on secondary titles. Desert nomad retinue not available.
Overthrow Khan decision not available. Minor EU4C province tweaks. Mercenaries always using culture settings for AR conversion. Moravia added to EU4C. Various minor Validator fixes. Demon-led Aztec invasion not having correct statup event. Double owner scope in "Heresy Appears in Province" event.
Option "No" renamed to "Default". Option "Yes" renamed to "Feudal" - converts all tribal characters to feudal government. Added option "Tribal" - converts all feudal, republic characters to tribal government, all holdings are destroyed and capital is converted to a tribal holding. They increase disease resitance, but decrease trade route value. New Finnish dynasties provided by Zaltys Minority Culture Ruler designer trait - If selected, and if no top-realm provinces share your character's culture, your capital will be converted to character's culture.
This conversion will happen two weeks after game start. Greco-Persian melting pot culture. Israeli culture will appear in Greater Israel as a melting pot of the various Jewish cultures. Unlike other melting pots however those of Jewish religion but not a Jewish culture will also become Israeli due to the close tie that Jewish culture and religion have. If Israel exists Jewish communites from around the world will slowly return to Israel.
Those communities will settle in a province and convert the culture and religion of that province along with it. Three more deities for Egyptian Pagans Five more deities for Canaanites. Re-educate decision - allows adult characters to get a different education trait. Decision is self-targeted, and requires a character who is at least 20 years old, isn't slow or imbecile.
Character needs to have scholarship focus. TWEAKS: Prepare ground decision will now work in capital provinces or holy sites regardless of the neighbouring provinces having the matching religion community.
Before the Kingdom of Poland is created, Polish duchies are named according to their respective tribes. Albeit in a somewhat anglicanised way. Once the Kingdom of Poland is formed, the kingdom will take the name and CoA from the kingdom capital's duchy.
Israelite patronyms, names and other cultural tweaks. Checksum warning event will only apear on game load. Canaanite jewish pagan characters can now have multiple wives and are considered pre-reformed pagans.
Adjusted localization of German Pagan deities. Anglo-Saxon and Frisian cultures will use German portraits. Reduced chance of strong and healthy characters from dying during sex. Can no longer ask rebel vassals to stop their war with another vassal.
Adopting the "Old Ways" events should now allow a secret conversion. Berber and Moorish title holder localisations. Lord Spiritual demanding infidel of his own secret religion being burned. Duchy Adventurers not spawning properly. Non-dynastic heir rule triggering under Elective succession. Prune Family Tree decisions removing living branches. Under AR rule characters not converting when using "Region" or "Culture" setting. Missing Sahara region. Prepare ground decision not working for Messalians.
Rulers with Plus religions get "Crown Jewels" events. Gdansk-Galindia passage. Secret religious society leader description. Spouse of independent rulers not getting proper headgear. GoPagan decisions and events not working for all Italian cultures. Nomad cleanup not working. Creation of the Songhai Empire requiring Manden culture. Guardians getting double trait reveal events.
Flamboyant Schemer not having diplomacy and martial bonus. Spynetwork not upgrading for owners of MnM. German Pagan priest missing localisation. Hermetic fabricated artifacts always having the same quality. Vassals not getting option to go independent on succession when liege over vassal limit. Homosexual trait not visible to people who have discovered it.
A lot of titular titles not being available, forcing the player to create custom titles. Demand Tribute on characters who already are someone's tributaries. Blind people complaining about their dark cell. Instead they must contend with a smelly dungeon. Tributary timer not applied after tributary war. Several ports in Oman being in the wrong province. Option "Disable" in Great Schism game rule which will merge catholic and orthodox back to chalcedonian at any date and permanently disable Great Schism from happening.
Tribal to Feudal game rule - Turns all tribal rulers to feudal rulers and gives them castles. Multiplayer Compatibility game rule - Disables certain things known to cause issues in MP.
This includes the duel engine. Rule group for Plus rules. Rapid Conquest game rule. Ancient Religions option "Yes" replaced by "Region" and "Culture". Selecting "Region" will assign pagan religions like before, based on location. Selecting "Culture" will assign pagan religions based on province culture e. Ancient Religions game rule now configures distribution method of pagan religions if New World Order rule is active. Ancient Religions game rule has an option called "Specific" - This will turn only some regions to ARs.
Fabricate Claim Rate game rule. Non-Dynastic Heirs game rule. When this rule is active, if the player dies without an heir of their own dynasty, they will continue play as the heir with their dynasty. That heir will assume the player's dyansty for one day, and then revert to their previous one.
Devil Worshipers game rule set by default to "Off", "Default" option renamed to "On". MAP: Imported most changes from vanilla 2. Ragusa lifted to De Jure Duchy. Reworked Dalmatian Counties. Zadar is moved a bit north. Zachlumia is renamed to Knin and includes most of Dalmatia. Added county of Syrmia as a part of Slavonia. Added county of Vrbas as a part of Bosnia. Rama and Usora placed in correct positions. Tweaked Hungarian counties around Danube.
Moved Szczecin county all the way to Oder. Moved Vistula closer to real-world location. Adjusted borders of counties within Poland. Added kingdom 'Tassili' in the Sahara desert with the duchies Air 3 counties , Tibesti 2 counties , Adrar with existing Taghaza county and county Touat and Hoggar 4 counties. Added movement routes in the Sahara and adapted trans-saharan trade along with the new Tassili realm.
Added county 'Tantan' as part of the duchy Infi near the Atlas Mountains. MnM: Apostolic monastic order. Norse artefacts available for Germanic pagans. Trollcrafters available for german pagan. Hermetic Society available for Kemetics. Benedictine order available for Chalcedonians. Updated map with some changes from 2. Devil worshiper society for Celtic Pagans.
Devil worshiper society for Zoroastrians. Found devil worshiper society decision if society has no members. Common devil worshiper requirements change to require both vice and impious traits.
However characters who are either lunatic or possessed don't require anything else. Secret religious cults for all Plus religions. Prepare ground decision can only be taken for provinces that border a county that already openly has targeted religion or has secret community of the targeted secret religion.
Character can now prepare grounds only in one province at a time. Instead they are 'discovered' as the child grows up by others. This functionality can be disabled with the "Hidden Traits" game rule if desired. The Homosexual trait is no longer visible by default, except to the character itself. It can be discovered when a character's same-sex affair is revealed via the Intrigue focus Spy On action from Way of Life, or various other means.
Amber Road has been expanded to also encompass trade along the Volga. Trans-saharan trade routes have been added. Regnal names for Byzantine Coronation. Regnal Name event chain allows selection of a dynastic traditional name. Bookmark - Kingdom of Portugal Male Norman regnal names. Help I'm trapped in these change notes! Begin Pillage decision - Player only decision which continously pillages targeted settlement owned by the player. This can be stopped with the Stop Pillage decision.
This will eventually destroy all buildings in the holding, but the holding itself will not be destroyed. Longevity hidden trait, this trait adds health and should increase average life span of characters who have it. Buildings from Conclave content pack submod added.
Thanks to Swampos Imperial Decadence, if relevant, now viewable in the hover character tooltip. Players are able to block carousing invites for 5 years Nowruz Celebration decision for Iranians and Zoroastrians. Prune Family Tree targeted decision - removes childless dead characters from targeted character's family tree. Added Cumbrian, and Galatian cultures to maps where applicable. Culture groups 'Berber' and 'Moorish' added and cultures added where appropriate.
Added Dalmatian culture an Italian - South Slavic melting pot. Hidden traits now use the system from the 2. A character's same-sex lovers, and anyone who discovers their affair and blackmails them about it, can now see their Homosexual trait. A guardian whose ward has come to them with questions about their sexuality can now see the ward's Homosexual trait, depending on the guardian's reaction.
Greek culture will split unless it's realms are ruled by a Greek empire. This split will affect Pontic Greeks and Sicilian Greeks. Kindom of Valencia formable by characters of Catalan culture.
Kingdom of Macedon, formable by Greek, Bulgarian or Albanian cultures. Titular Duchy of Schleswig-Holstein. Formable empires for new Italian cultures. After one day event will appear which can grant Aztec Empire and event troops to player. In Imperial administration all feudal rulers in the realm will be switched to Imperial Government. Decision to make title inheritable is removed. Instead, every ruler who is not de jure vassal to top liege will automatically inherit.
This also means that that Imperial government is only available to non-titular empires. There are a few exceptions to this rule. If title revokation law is active, ruler can refuse inhertaince to slow, imbecile inbred or incapable characteres.
Finally, ruler can refuse inheritance to characters who are known to have comitted a crime. Sahidic Coptic culture can now appear also for Kemetic pagans. Become Nomad decision is now available to player if they're Altaic, Magyar, or a tribal next to a nomad realm. Seduction targets are no longer eligible for another seduction after "Vene, Vidi, Vici" choice.
This effect lasts 90 days for player, and days for AI. Removed unused inaccurate Roman Dynasty names, replaced with similar Roman gentes family names. Lord Spiritual will only ask to burn heretic if liege is also zealous. Yugoslavia is now an empire level title. Copts able to create Egypt. Imperial rulers are less likely to try to revoke titles after succession. Excommunicated characters are more likely to accept conversion.
Changed localization of people from Faereyar to "Faroese". Troop count is halved and extra troops require higher martial. Demanding tribute from landed prisoners will force them to accept. After this, they will go free. Prosperity events won't fire anymore if province owner doesn't have enough money. Sainthood should no longer happan for people with inappropriate nicknames. Four Plus faction moods are now shown in the faction description.
Troops hired by adventurers will disband on peace. Character ID visible in the tooltip. French Empire creation requirement changed to require any other kingdom title, along with full control over France, and either Aquitaine or Lotharingia. British Empire creation requirement changed to require any other kingdom title, along with full control over England and Scotland. They just keep going Reduced conversion rate in India two times. Fitting child focus traits are now colorblind friendly.
The "good" traits are now blue with little 'spurs' sticking out of them. Added Finnish names more accurate for CK2 time period. Hedge Knights events made less annoying. Refusing them access will stop event from repeating.
Marshal arresting Hedge Knight event can happen only once. Bogomilist Dukes and Kings less likely to switch to theocracy. Emperor will never switch. Irish, Cumbrian, Welsh, Breton, Cornish, Scots, and Scottish given more unique and accurate cultural names for holdings.
Improved AR with "Specific" game rule. County culture is taken into account, e. Sicily needs to be Greek or Latin not Norman to become Hellenic. Duel Engine changes: Now accounts better for various symptoms and diseases introduced in Reaper's Due. Celtic characters in battlefield duels are now more eager to collect the heads of opponents they judge worthy.
Chess with death event chain will only trigger for characters older than De Jure Requirement rule is not applied to empires if Vanilla Empires rule is off. Demon Children can no longer trigger the Sunset Invasion before it could otherwise have happened, as determined by game rules. Increased the rate that the statecraft job action affects threat decay.
Mazdaki no longer have PC marriage. Mazdaki get reincarnation mechanics. Frankish rulers and provinces will convert more slowly to French.
What if you then go forward versions? Wow, that's pretty old - we'd know if every player for the last 2 years had this trouble! But in your Op you said "My game is laging from start since new updates " - the implication being that versions after 2.
Is that right? AsdaWey Recruit 4 Badges. Nov 14, 7 0. I'm having the same problem as Krystof04 so I was wondering if I can get it looked at in this thread too. My game was running fine until the day after I played a multiplayer game. I have low fps in game and in the main menu, and the in game time moves slow even at the fastest setting. I have tried the solutions in this thread to no avail.
I am playing on the latest patch Lem v3. DxDiag AsdaWey said:. Thank you for your reply, It was indeed on 3. Although I don't know why it only affects Stellaris specifically and not other games Paradox and non-Paradox. Though it may be harder to use, it actually makes the game a bit more immersive as the map style is much more appropriate to the time period. If you want something with more detail, In heavens also has a graphics overhaul version that does exactly that.
It includes dynamic atmospheres and water effects along with new borders and fonts for a completely different look. As explained by the creator In heavens himself, this is how he imagines the Earth would look from a satellite.
Audio cues play a large part in that as well, and the Medieval Music Complete pack makes sure the sounds you hear in CK2 are the best they can be. Music is unique to different time periods, and the Middle Ages had its own unique flavor as well.
Not only does the mod add era-appropriate music, it makes music cues more dynamic at the same time. Music played will be appropriate to your characters traits, making the game all the more immersive audio-wise. As Paradox poured most of their attention into making the political aspects of Crusader Kings as deep as possible, this also means that other aspects of the game had to take a back seat.
Technology is a perfect example, as modder flogi felt that the game was lacking in this particular area. His mod aims to fix that, adding over 50 new buildings and extensions to the base game.
This cycle is part of any Crusader Kings 2 campaign playthrough and grooming the next king is an unavoidable part of that. With that in mind, genetics plays a huge role in the game.
This determines the skills and traits your successor will inherit.
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