He is trying to have an escape from his darker past. He is also confronting the pressure of loan sharks and the mob bosses. Niko Bellic comes to Liberty City to have his American dream. Also he finds the man who had betrayed him in the war fifteen years earlier. The story goes on with many ups and downs in the life of Niko Bellic. There is a roller-coaster ride in the storyline.
They both end up in debt and entering a spiral of crime that's very difficult to escape. Mission by mission, they'll have to fight against corrupt thieves and sociopaths to build up as much money as possible and climb to the top of the city's social scale. The launch of this much-awaited game was initially exclusive to third-generation video consoles. It received plenty of praise for its improved graphics compared to Xbox and PS3 and for its extended options such as being able to control the traffic density, configure the drawing distance and the repeat editor that allows the players to record and edit their own clips of the game.
However, the PC version of this game also managed to become one of the most disappointing titles of the year for many gamers as its minimum requirements were very high for that time, it was incompatible with ATI Radeon controllers and it had DRM problems, among many other complications that obviously weren't present in the video console versions. OK, we couldn't find an exact match for these NYC staples, but we have a good reason why besides LC's fuller trees--wrong season!
See those elevated tracks in the background? We know of no such tracks that have brownstones next to them. Now, part of this may be due to the game only copying four of NYC's five boroughs, but what about this: Transportation between the boroughs and Jersey is easiest via the subway, but Rockstar hasn't put as much emphasis on the underground, instead focusing on aboveground tracks that go above the already modeled city?
Could be. We do know that the developers have put a lot of emphasis on the interiors. One of our favorite parts of the demo was seeing Niko slip into one of these apartments--a detailed flat with lots of furniture--gun drawn, before escaping through the back door.
The thought of a more compact but deep city, complete with details like people sitting on the stoops and birds chirping and Niko looking their way, only further gives Liberty City life. The real city is much more developed especially apparent to the right of the Empire State Building. But take note of all of LC's skyscrapers as well as that beautiful sky. Rockstar is stressing vertical density, meaning when you're touring the financial district, the buildings towering above you will block out the sun and really give you a sense of being encapsulated in this city, just like in the real thing.
If you've been following our GTA4 coverage, you know we love the little touches. Like when Niko breaks a car window with his elbow in order to unlock it.
Or the way he takes a big step up and shifts his weight when he approaches a curb while walking. Or pedestrians taking a drag, chatting on a pay phone, or just leaning against a wall. In these particular shots, LC doesn't feature as many storefronts as this packed NYC strip, yet it has just as much going on: folks minding their own business, faded bills on the foreground pillar, trash on the sidewalk.
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